Out of the Blue, and Into the Black
Aug. 10th, 2005 02:59 amWhat does it mean to say a place is haunted?
Does someone have to die there? In 2470 almost the entire party of colonists--more than one thousand souls--on the frontier planet Illyria died, mostly of coal gas poisoning; the discount rebreathers supplied by the colony's financial backers failed, and the miners all died. The food was bad, too; squirming with maggots and running with flour-beetles. The nineteen colonists who survived until a passing Alliance picket came to their rescue had long since resorted to cannibalism.
Since then Illyria has been unsettled, but the space station orbiting has seen its share of deaths. And I wish I could tell you all of the dead could be accounted for. I very much wish I could.
Some people say haunting has nothing to do with death, and everything to do with strong emotions, beaten into the walls and furniture and leaking out when presented with a pliable mind. Adolescents, they say, are especially susceptible, to both sending and receiving these impressions.
And when the student body of the Alliance Academy is agitated--as they periodically are, en masse, chanting and hiding from "the eye, the eye, the eye"--it can be very hard to tell which way is up, in there. The texture of ordinary things can be confusing. Things change. You can lose your way, if you aren't careful.
We'll be careful indeed, but we need to get closer.
Is it a place where an evil spirit walks? Where the walls between worlds are thin? Where sick men do dirty deeds?
This is a haunted place. This is a big wheel turning, dark and terrible. This is a shadow place, a darkling place, a place that tincts. Dim. It's hard to find if you aren't looking for it, but we are. And it's a terribly hard place to leave once you get there. But we're going in. We're meeting someone. She's never been here before (even if they think she has) but she's been someplace very like it.
Here's a room. It's a big cheery room, with watercolors on the wall, and big solid furniture. There's a bowl of fruit on the table, comforting although plastic; supply lines are tricky out here. The chairs are soft, and there's no clock, and no visible lights.
No visible windows.
No visible doors.
The students call it The Big Room. You don't want to be here.
There's a girl here, with long dark hair. She's waiting.
Her name is not River Tam.
Does someone have to die there? In 2470 almost the entire party of colonists--more than one thousand souls--on the frontier planet Illyria died, mostly of coal gas poisoning; the discount rebreathers supplied by the colony's financial backers failed, and the miners all died. The food was bad, too; squirming with maggots and running with flour-beetles. The nineteen colonists who survived until a passing Alliance picket came to their rescue had long since resorted to cannibalism.
Since then Illyria has been unsettled, but the space station orbiting has seen its share of deaths. And I wish I could tell you all of the dead could be accounted for. I very much wish I could.
Some people say haunting has nothing to do with death, and everything to do with strong emotions, beaten into the walls and furniture and leaking out when presented with a pliable mind. Adolescents, they say, are especially susceptible, to both sending and receiving these impressions.
And when the student body of the Alliance Academy is agitated--as they periodically are, en masse, chanting and hiding from "the eye, the eye, the eye"--it can be very hard to tell which way is up, in there. The texture of ordinary things can be confusing. Things change. You can lose your way, if you aren't careful.
We'll be careful indeed, but we need to get closer.
Is it a place where an evil spirit walks? Where the walls between worlds are thin? Where sick men do dirty deeds?
This is a haunted place. This is a big wheel turning, dark and terrible. This is a shadow place, a darkling place, a place that tincts. Dim. It's hard to find if you aren't looking for it, but we are. And it's a terribly hard place to leave once you get there. But we're going in. We're meeting someone. She's never been here before (even if they think she has) but she's been someplace very like it.
Here's a room. It's a big cheery room, with watercolors on the wall, and big solid furniture. There's a bowl of fruit on the table, comforting although plastic; supply lines are tricky out here. The chairs are soft, and there's no clock, and no visible lights.
No visible windows.
No visible doors.
The students call it The Big Room. You don't want to be here.
There's a girl here, with long dark hair. She's waiting.
Her name is not River Tam.