Apr. 2nd, 2008

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You have to walk down a ramp to get to the sand. The ramp stretches over sand dunes, with sea oats dotting them, blowing in the near-constant breeze. On the same level as the ramp: a boardwalk, dotted with places to get sketchy-looking fried food, to try your luck at a number of games of chance, to watch performers, to ride roller coasters of the future!!!!

When you walk down the ramp, it's all white sand and blue water. Down about half a mile is a pier that juts out several hundred feet.

It's a nice beach. Not too crowded.
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Over on the west side of the metro area, and about ten klicks from the ocean, there's a group of stately buildings on a wide avenue.

These are museums. You'd be surprised what people think is worthy of conservation these days. Admission tends to be either cheap or free, so why not take a look?
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The point of parks is to give people a place to meet, to play, to relax, under a bright blue sky. There are even breaks of forest in one park -- meadows, too.

And playgrounds. Really good ones. And fountains for playing in, and statues for posing with.

Also, ice cream.

And shrubbery.
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This is what Santo is known for.

The resorts are huge complexes, with the expected divisions and outlying areas: pools, rooms, a spa, theaters, courses for games (golf is still around, but it's not quite like it used to be), and others.

Those others include casinos.

Some are nicer than others. Some are glitzier than others. Some are more dangerous than others. None have an interest in letting any guests make any real money.

Still, they're worth a visit, if you're into that sort of thing.
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On Santo, nobody has heard of the Delicate Flowers.

Some of these similar institutions aren't run nearly as well. They're not as high-class.

Could you get a Companion on Santo? Maybe. The vast majority of men and women will have to try the regular old red-light district.
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Portions of the marketplace are covered. The vast majority of it isn't.

Given two days you could probably see everything, if you hurried. If you wanted to take your time... maybe a week.

Anything you're looking for, you can likely find. Like most of Santo, it's got its good parts -- its high-class parts -- and the parts that are not so good. People here speak all kinds of languages, though English and Mandarin are the two most frequently spoken. You probably shouldn't assume that everybody you meet will speak English. (Some of them will speak Basque.) One thing that holds true, no matter the section of the market you're in -- swirls of bright color, and crowds of people.
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People come here to do business and get a job done. They're usually looking for something in particular, or have a vague idea of it at the very least.

The acres of parts, and places to put them in, don't have much rhyme or reason to them, as far as organization goes. It means you need to either have a lot of time on your hands for exploring, or to know who to ask to find what you need.

Over in the shipyard section -- it's one big open space, made of poured concrete, where captains can land their ships to take on repairs while their passengers go have fun. The people over in the shipyards generally aren't having fun, and they probably won't take too kindly to visitors nosing around.
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This is where the magic happens.

Most people will come in through Milliways and exit out the cargo bay to go have some fun. But some might need to take detours. And of course, some people live here.

Some people work here, too -- especially if they're working on repairs.
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